It is clear that Blizzard is an inquisitive developer. We noticed in discussions of the first two expansions already the company has learned a lot from past experiences. Results from the past than at Blizzard also guarantee for the future, because after an extensive play session, we can only conclude that World of Warcraft with a new Cataclysm will peak.
The new phasing technology that the developer Wrath of the Lich King introduced, Cataclysm is a welcome guest. In the technique players different layers in the distributed server depending on progress in the story. This allows for a quest that players who have had to bomb a village, this place will be destroyed and then see if they return to the scene of the disaster. Players who have not already done so are in a different layer in the server. As a result, they are still a village intact.
Strangle-curse
This technique is mainly used in the first quests of the throttle, the new race for the Alliance. If you start looking like a normal person dead in the town of Gilneas. The strangle-curse that turns people into wolves, has considerable havoc in the once majestic city. Gilneas is also under fire from the Forsaken, led by Sylvanas Windrunner, who wants to eradicate the curse and all the inhabitants of Gilneas will execute.
Soon you add you to the king and his son Liam Greyman Genn. Together, you fight your way out, but fate struck. During the fighting will get bitten by a strangle. If you wake up, you’re caught in a schandblok and get a medication administered. This does not work and the soldiers of Gilneas are ready for you to execute. Genn puts a stop here and give you a double dose. The drug gives you control over your form and your new powers are therefore happy to use in defending against the Forsaken.
During the quests, the scenery constantly changing. The earthquakes are triggered by the return of Deathwing care still collapsing land masses and floods. Here comes the phasing technique is very far forward and this ensures that you never stays long in the same place.
Anyway Blizzard seems to have left the traditional way of carrying quests in World of Warcraft. Once an area you came in, looked you in a village and then subsequently functioned as a “quest hub. All quests began and ended in that village and it was therefore mainly a lot of running back and forth between this town and the wilderness. In Wrath of the Lich King was too slow from here note that Blizzard wanted. Quests were more scattered over the landscape and if you followed all quests, you were automatically from one place to another sent.
None factotum-of-all more
Cataclysm in this further implemented. Rarely get more than ten quests in one place before being sent through to an outpost, or to look for a missing explorer. Once here, pick up some new quests before you go travel to a new client.
This gives you much more the idea that you as a character story through play and helps you feel less like a factotum-of-all feel that all sorts of unnecessary chores can refurbishing. This narrative approach is not only to strangle. Other areas where you get through to subsequent stages are dealt with in such a way.
Heavy car and bling bling
The area of the Goblins, the new race of the Horde, also has a unique approach. You’re not here once a young recruit, but you are about the Prince of Trade Kezan your home island from the throne. Your personal assistant will quickly a big car which you can rip around on the highways of the island. Your replies smaller jobs, and are preparing for a huge pool party. So shopping for a blown hip sunglasses, a jacket and some bling bling kek.
Through a mistake with one of your machines, the volcano to erupt soon Kezan however. The wealthier inhabitants of the island by boat to flee the Trade Prince, but it comes in a gun battle between the Alliance and the Horde right. If you wake up, rinse off to the Lost Isles.
Here you are then mainly with banana bombs to stop the monkeys from the obstacles. You also need chicken with remote controlled missiles, so the local butcher it to themselves to fly. In almost every quest of the Goblins fly something on fire or blowing something up.
Violent events and plottwists
The quests of the Goblins are a lot less loading as that of the strangle. Players who opt for a strangle will violent events and get presented with one after another plot twist to endure. Serious players and fans of the tragic story behind the throttle will obviously great, but the more light-hearted player will join the Goblins a lot better at home.
It is very Goblins that much longer with their first two areas involved than the strangle. What if you strangle already tight after a half hour outside the gates of Gilneas you are, you are the Goblins easily spent twice that. Oddly enough this is not disturbing. The quests of the Goblins are in fact mostly fun to do.
Completely new Azeroth
When you finally are freely allowed to go wherever you want, wait for a completely new Azeroth. Each area is addressed in the game by the guys from Blizzard. Some areas have to be a lot harder to endure during the attack on Deathwing.
The Barrens and Strangle Thorn Vale, for example divided into two and Thousand Needles, Tanaris, and for nearly half in the sea disappeared. There are also areas such as Feralas and Elwynn Forest, where the purpose is less to notice the havoc wrought by Deathwing.
Who else looks, feels it would be that Blizzard has thought about every detail. Many quests have been modified or even disappear, but mostly a lot of new quests added. Some areas were completely redesigned, but any quest that you’re doing now is of the same quality as the quests in Northrend. With Cataclysm Leveling in World of Warcraft is much less a race to the finish and is especially the trip to the maximum level the thing that counts.