Morale, Complaints, and Tax Rate
Since we have been receiving so many questions about how morale, complaints, population, and tax rate work, I made this sticky for the Dawn of Nations republic to read.
The relationship between these factors is quite simple. First to start off with Morale, Complaints, and Tax Rate. Basically stated, Morale + Complaints + Tax Rate = 100. If these numbers do not add up to 100, then your Morale will increase or decrease until these numbers add up to 100.
For example, your city’s Morale is 90, Complaints are 0, and you set the Tax Rate to 20%. 90 + 0 + 20 = 110. This means your Morale will slowly decrease over time from 90 to 80, so that 80 + 0 + 20 = 100.
As another example, your city’s morale is at 50, Complaints are 10, and you set the Tax Rate to 10%. 50 + 10 + 10 = 70. This means that your Morale will slowly increase from 50 to 80, so that 80 + 10 + 10 = 100.
Population and Morale
The size of your population is directly related to your Tax Rate and Population Cap. The Population Cap is determined by the capacity of all of your Civilian Houses combined, and this number can be found by mousing over the small button next to where your current population is displayed.
The Tax Rate you set will determine the overall number of citizens, both working and idle combined. If you multiply your Morale by your Population Cap, the number you calculate represents the point at which your population will be STABLE.
As an example, if your Population Cap is 10,000, your Morale is 90, and you currently have 5,000 citizens, then your population will gradually INCREASE to 9,000 over time. 90% x 10,000 = 9,000.
In another example, if your Population Cap is 10,000, your morale is 70, and you currently have 9,000 citizens, then your population will gradually DECREASE to 7,000 over time. 70% x 10,000 = 7,000.